Omarchy, beyond the desktop.

A lightweight Linux experience for handhelds and unconventional computers. Built on Omarchy, designed for modest hardware, and adapted to the screens and controls you actually use.

Computers come in all shapes. So should Linux.

Not every computer has a keyboard, mouse, or desktop-sized screen.

Omarchy Pocket reimagines the Linux experience for devices with touchscreens, gamepads, physical buttons, and entirely different ways to interact.

Instead of shrinking a desktop, we design around the hardware.

The top screen is the monitor.

It takes no touch. It shows the wallpaper, the windows tiled the way Omarchy tiles Hyprland, Omarchy's bar and its menu.

The bottom screen is the keyboard.

Like a keyboard, it changes with what it types into: keys for a terminal, a trackpad for a touch app, your workspaces when nothing has focus.

The gamepad is SUPER.

Omarchy binds every window action to SUPER and one key. Here the shoulders are SUPER, and a layer lasts as long as the shoulder is down. Hold one for a quarter second and its bindings appear on the stage.

Hold a shoulder, press a direction.

L1+←→

The selection moves to the next window.

R1+←→

The window swaps places with its neighbour.

Try them in your browser →

Small footprint. Big possibilities.

Great software shouldn't require powerful hardware.

Omarchy Pocket replaces the traditional desktop graphics stack with a lightweight, GPU-accelerated interface designed for resource-constrained devices.

Less overhead. More room for what matters.

Windows move at 60 fps on a handheld that costs under $99: an embedded Linux board with four Cortex-A55 cores, a Mali-G52 and 1 GB of RAM.

Free memory with Hyprland: 435 of 976 MB
Free memory with this shell: 759 of 953 MB

Still Omarchy at heart.

Your terminal. Your tools. Your workflows.

Built on Arch Linux and Omarchy, with familiar commands, themes, system services, and development tools, brought into a different kind of computing environment.

omarchy agent opens Codex in a window, on the device.

Omarchy's menu, and its themes.

The same menu tree in a card on the stage, filtered by typing on the deck. A theme changes the wallpaper, the windows, the bar and the keyboard, as it does on the desktop.

Your network comes with you.

Tailscale and mihomo, Clash Verge's core, are built in. Each is a panel on the bar: sign in to your tailnet with a QR code, pick a proxy node and test its latency.

Small apps. Every screen.

Discover a growing collection of lightweight apps, from everyday utilities to connected services.

Powered by PocketJS, Applets are designed to work across different devices, screen sizes, and input methods, without being tied to a single form factor.

Your hardware deserves more.

We're starting with the RG DS Plus, but the vision goes much further.

Different screens. Different controls. Different capabilities. One idea: make more of the computers we already have.

The RG DS Plus link is an affiliate link: a purchase through it supports this project.